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If enabled, the tool will add a colorCorrect node after each file node If enabled, the height maps will be used as displacement mapsĪdd colorCorrect node after each file node If enabled, the height maps will be used as bump maps (if there's also a normalMap, both will be used) are related to the baseColor/diffuse parameter, but you can choose another one in the dropdown menu) The script automatically purpose parameters for usual maps On the left are the found maps, and for each name, a dropdown menu is created on it's right to let you specify in which parameter you want to plug that map. If the tool find shaders named like your textures's textureSet, and if the shaders are the ones used by your renderer, the textures will be plugged in those shaders, instead, nothing will append.Ĭlick this button to search for the textures and create the second part of the UI.Ĭlick the Re-launch button if you've changed the texture folder, the naming convention, the renderer, or after you've moved new textures in the Texture Folder and want to use that changes.īased on your Naming Convention, the tool will create lines The tool will create new shaders and plug the textures in them and add '_shd' suffix to the found name. If the tool find shaders named like your textures's textureSet, and if the shaders are the ones used by your renderer, the textures will be plugged in those shaders, instead, the tool will create new shaders with the name and '_shd' as suffix. Define the Naming Convention ( more.)Ĭhoose the folder that contains your Substance Painter texturesĬlick Get to open a dialog and choose the folderīy default, the tool uses the sourceImages folder of your projectĮnter the textureSet name and the map name of one of your textures.īe careful with the lowers and the CAPITALS lettersĬreate new ones if they doesn't exist, instead use existing ones.Click on the shelf button to launch the tool.
MAYA RENDERMAN TUTORIAL HOW TO
See the UDIM part of this documentation How to use UDIM option added in the Options part of the UI. The content of the folder need to be this oneĬreate a shelf button in Maya with the following Python command (I.e: C:\Users\user\Documents\maya\scripts on Windows) Put the SubstancePainterToMaya folder in a maya script directory This tool is used to automatically connect Substance Painter textures to Maya.